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Books |
| The Complete Guide to Game Audio | |
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By Aaron Marks "A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other." - Jon Holland, game composer and sound designer You may purchase this book at: Amazon.com | Amazon.co.uk |
| Creating Music and Sound for Games | |
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By G. W. Childs IV "This book offers an insider’s look into how the sound designer and composor fit into the game production team and how these roles interact with one another. You’ll cover the essential tools of the trade and will examine sound design and compositional tips that can make you more efficient." You may purchase this book at: Amazon.com | Amazon.co.uk |
| Audio for Games: Planning, Process, and Production | |
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By Alexander Brandon "Alexander Brandon takes the complexities of today's game audio creation and implimentation and makes complete sense out of it. This is a 'must read' for anyone serious about game audio." - Aaron Marks, game composer & sound designer You may purchase this book at: Amazon.com | Amazon.co.uk |
| The Fat Man on Game Audio | |
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Tasty Morsels of Sonic Goodness By George Alistair Sanger "This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences." You may purchase this book at: Amazon.com | Amazon.co.uk |
| DirectX 9 Audio Exposed: Interactive Audio Development | |
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By Todd M. Fay, Scott Selfon & Todor J. Fay "The de facto resource on interactive sound and music creation for Windows, this book covers topics important to musicians and sound designers. " You may purchase this book at: Amazon.com | Amazon.co.uk |