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Books |
| From the Shadows of Film Sound: Cinematic Production & Creative Process in Video Game Audio | |
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By Rob Bridgett "Unlike existing books which tend to focus on the history, technology and established processes of the medium, Bridgett discusses and explores its limitations, exciting possibilities and future... this collection of essays, articles and soap-box pieces is required reading." - Kenneth Young, High Heid Yin of gamesound.org You may purchase this book at: blurb.com |
| Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design | |
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By Karen Collins "Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world." - David Sonnenschein, author of this book You may purchase this book at: Amazon.com | Amazon.co.uk |
| Game Audio 101: Mobile - The Insiders Guide to Music & Sound for Mobile Games | |
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By Ben Long "For anyone interested in doing sound for mobile games, The Insiders Guide to Music and Sound for Mobile Games is a definite must read!! The variety of mobile platforms pose an interesting challenge to content creators and this really makes sense out of all the madness. The subject matter is highly relevant, current and full of insights from both Ben and other successful mobile audio creators and I enthusiastically recommend it!" - Aaron Marks, author of this book You may purchase this book at: gameaudio101.com |
| The Complete Guide to Game Audio - 2nd Edition | |
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By Aaron Marks "A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other." - Jon Holland, game composer and sound designer You may purchase this book at: Amazon.com | Amazon.co.uk |
| Creating Music and Sound for Games | |
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By G. W. Childs IV "This book offers an insider’s look into how the sound designer and composor fit into the game production team and how these roles interact with one another. You’ll cover the essential tools of the trade and will examine sound design and compositional tips that can make you more efficient." You may purchase this book at: Amazon.com | Amazon.co.uk |
| Audio for Games: Planning, Process, and Production | |
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By Alexander Brandon "Alexander Brandon takes the complexities of today's game audio creation and implimentation and makes complete sense out of it. This is a 'must read' for anyone serious about game audio." - Aaron Marks, game composer & sound designer You may purchase this book at: Amazon.com | Amazon.co.uk |
| The Fat Man on Game Audio | |
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Tasty Morsels of Sonic Goodness By George Alistair Sanger "This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences." You may purchase this book at: Amazon.com | Amazon.co.uk |
| DirectX 9 Audio Exposed: Interactive Audio Development | |
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By Todd M. Fay, Scott Selfon & Todor J. Fay "The de facto resource on interactive sound and music creation for Windows, this book covers topics important to musicians and sound designers. " You may purchase this book at: Amazon.com | Amazon.co.uk |